Detalhes, Ficção e OVIS LOOP

You can leave feedback via our official Discord server (linked in the game) or engage in discussions on the Steam forums.

I believe this may be a bug, so I wanted to report it. One more point regarding the hold attack: the hit detection that occurs after the Chainsaw winds up its swing feels somewhat unfair.

Based on the input from our player community, we plan to make many changes and improvements.” Read more

We’ve been honoured to have so many Protectors jump into the Loop, and blessed that so many of you have gone on to provide incredible feedback. Whether positive or critical, this support and feedback has been instrumental in how we’ve continued with Ovis Loop’s development.

Due to the large number of bugs in the current build, we have prepared a quick hotfix and this announcement.

Try to guess the video game: In the input field, type a question that could be answered "yes" or "no". You can ask up to 20 questions before the game is over.

The guardian robot, responsible for protecting the sheep, lost its memory data and was abandoned in a desolate corner. By chance, the guardian robot transformed into a robo-sheep and must learn to face challenges alone and survive! Will this lone robo-sheep, forced into a brutal struggle for survival against the wolves, be able to shoulder the world's hidden truths?

Clarity seems to be a major issue, the exclamation mark isn't really helpful when it's so cluttered with enemies. The delay between it appearing and the attack coming is seemingly arbitrary and the lunging enemies mean by the time you recognize what you need to react to it's sort of worthless.

Our current goals are as follows, though specific plans may change depending on development progress:

You’ll be thrown to the wolves as these and many other dangers await Omega’s journey. Still, you’ll need to overcome these foes to reveal more about the world of Ovis Loop

Other wave attacks existed to counter long-range playstyles, but their hitbox ranges were unfair in some cases, causing players to be hit even after dodging the main attack. #OVISLOOP We have adjusted the collision range so that this pelo longer happens.

Simply said: one of the smoothest, most fun and exhilarating experiences I've ever had, gigantic props to the team for mastering the game loop so early on, I'm excited for what comes next knowing full well that it'll be amazing!

Please add proper V-Sync functionality. I have two PCs that I play on and I've forced V-Sync on my high end desktop to smooth out the frames and it works well. However, on my Laptop enabling V-Sync via Nvida controls does not seem to function the same and my screen tares.

is a fast-paced roguelike brilliantly executed by a small development team. Heavy with style and unapologetically steeped in action, OVIS LOOP

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